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The 'interactivity' of multimedia turns out in many cases to be a fairly passive experience for the user. This demonstrator project was intended to show how point, click and watch might become drag, feel and think, and the ways that this can change the learning experience. A range of tactile effects have been added to a 'how it works' topic with the intention of encouraging a more analytic manipulation of the simulation models, and a deeper reflection on their working.