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Mr Oli Howson

Lecturer in Computing, C&C

Oli was an experienced teacher of 11-18 Computer Science before moving into Higher Education in 2019. His interests include education, Virtual Reality, IoT, making, physical computing, and many other things.


Smith, Cathy , Kathotia, Vinay , Ward-Penny, Robert , Howson, Oli and Wermelinger, Michel(2023). Mathematical and Data Literacy: Competencies and curriculum implications at the intersection of mathematics, data science, statistics and computing. The Royal Society.

Howson, Oliver, (2022). Virtually Learning...Or Not? In: EDULEARN22 Proceedings, 4-6 Jul 2022, Palma, Spain, pp. 8614–8620.

Howson, Oliver, Charlton, Patricia, Iniesto, Francisco and Holmes, Wayne(2022). INSPIRE: Fourth industrial revolution teaching in the classroom a multi-disciplinary collaboratively designed pilot project. In: EDULEARN22 Proceedings (Gómez Chova, Luis; López Martínez, Agustín and Lees, Joanna eds.), IATED Academy, Valencia, pp. 8604–8613.

Howson, Oliver, Charlton, Patricia, Iniesto, Francisco and Holmes, Wayne (2022). INSPIRE: Fourth Industrial Revolution Teaching in the Classroom. In: SIGCSE 2022: Proceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 2, ACM.

Howson, Oliver and Gilardi, Marco(2019). Identifying the impact of using Augmented and Virtual Reality in educational contexts. In: Twenty-sixth International Conference on Learning, 24-26 Jul 2019, Queen's University Belfast, Belfast, United Kingdom.

Howson, Oliver, Adeliyi, Adeola , Willis, Alistair, Hirst, Tony, Charlton, Patricia, Gooch, Daniel, Rosewell, Jonathan, Richards, Mike, Wermelinger, Michel, Piwek, Paul, Savage, Simon , Lowndes, Charly,Thomas, Elaine and Smith, Andrew(2020). Best Practices in using Technological Infrastructures. The Institute of Coding.

Bowers, David S. and Howson, Oliver(2019). Analysis of accreditation approaches in the Computing sector. The Open University, Milton Keynes.

Howson, Oli, (2020). An exploration of the impact of augmented and Virtual Reality within compulsory education. In: Daniela, Linda ed. New Perspectives on Virtual and Augmented Reality: Finding New Ways to Teach in a Transformed Learning Environment. Perspectives on Education in the Digital Age. Abingdon, UK: Routledge, pp. 95–110.

Bowers, David, Petre, Marian and Howson, Oli(2019). Aligning Competence Hierarchies with Bloom's Taxonomies: Changing the focus for computing education. In: Koli Calling '19 Proceedings of the 19th Koli Calling International Conference on Computing Education Research, 21-24 Nov 2019, Koli, Finland, ACM Press.


Highly expressive Direct Combination: a New frameworkVocTeach


Learning and Multimedia Technologies


Learning and Education

Professional Practice

Science and scholarly communication

Urban and Smart living (incl Robotics)


Natural Language Processing (NLP)Technology and Education Research Group (TERG)

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