HAPPIE

The sense of touch is our physical connection to the world around us. Haptic technology recreates our sense of touch for the digital world. Haptics in the creative industries has primarily been applied as vibration in computer game feedback and in other niche industry areas (surgical training, flight simulators). As the necessity for touch in immersive experiences becomes clear, interest in haptics is rising. HAPPIE ó Haptic Authoring Pipeline for the Production of Immersive Experiences) will enable haptic content to be created faster and more efficiently and provide the software infrastructure to allow smooth and reliable content distribution. HAPPIE will address 3 barriers to enable/accelerate haptics uptake into UK multi-£Bn creative industries.1.Research and development of device independent haptics middleware enabling futureproof design and purchasing decisions for non-experts. 2.Research and development of device independent haptics authoring tools built on (1) to enable a new category of job † Haptic artist 3.Research and development of a diverse selection of exemplar haptic demonstrations using (1) and (2) above in AR/VR/XR. To inform development and validate the outcome of (1) and (2) and to inspire the UK creative industries as to haptics' wider potential.


Participants

Lisa Bowers Simon Holland Janet van der Linden Emilie Giles Claudette David-Bonnick And collaborators from: The Open University Generic Robotics The Science Museum Group Sliced Bread Animation University of West London Numerion Software Limited

Themes

Human-Centred Computing

Topics

Learning and Education Health and Wellbeing Arts and Entertainment, Culture (subsumes Digital Humanities) Professional Practice Accessibility, Inclusion, Ethics and Social Justice and Diversity New Media and Society

Group

Interaction Design Research Group (IDRG)

Status

ActiveVisit Website