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Emeritus Professor; KMi Co-Founder and Chief Scientist
CURRENT ACTIVITY: Tamper-proof COVID-19 Vaccination & Test Result Certification. PAST ACTIVITY: I co-founded KMi in 1994, served as KMi Director until 2000 and became Chief Scientist until my retirement in 2007. Building upon my long-term interests and background in cognitive science, artificial intelligence, human-computer interaction and novice programming environments, my research focus included very large scale presence via messaging and gaming; social software; knowledge technologies as mediating tools for human interaction; internet mapping and visualization. My KMi colleagues and I created a variety of widely-used software environments, tools, and projects including Lyceum, KMi Stadium, BuddySpace, CitiTag and Meetomatic. Recently I have been working with the Blockchain Group, in particular on COVID-19 Test and Vaccination Certification (see IEEE publication below and news entries via my personal website at right for additional info and links). For my music and other activities, see my LinkedIn profile available at my personal website link at right.
blockchain, COVID-19 research, Open Blockchain, Social software, presence, artificial intelligence, human-computer interaction
Buckingham Shum, Simon , De Roure, David,Eisenstadt, Marc, Shadbolt, Nigel and Tate, Austin ,(2002). CoAKTinG: Collaborative Advanced Knowledge Technologies in the Grid. In: Second Workshop on Advanced Collaborative Environments, Eleventh IEEE Int. Symposium on High Performance Distributed Computing (HPDC 11), 24-26 Jul 2002, Edinburgh, Scotland.
Zhu, Jianhan , Song, Dawei,Eisenstadt, Marc, Barladeanu, Cristi and Rüger, Stefan(2008). Dyniqx: a novel meta-search engine for metadata based cross search. In: 2008 First International Conference on the Applications of Digital Information and Web Technologies (ICADIWT), pp. 204–209.
Okada, Alexandra , Buckingham Shum, Simon , Bachler, Michelle, Tomadaki, Eleftheria , Scott, Peter , Little, Alex and Eisenstadt, Marc(2009). Knowledge media tools to foster social learning. In: Hatzipanagos, Stylianos and Warburton, Steven eds. Handbook of Research on Social Software and Developing Community Ontologies. Hershey, PA, USA: IGI Global, pp. 357–380.
Zhu, Jianhan , Eisenstadt, Marc, Goncalves, Alexandre, Denham, Chris,Uren, Victoria and Song, Dawei(2007). Social Search with Missing Data: Which Ranking Algorithm? Journal of Digital Information Management: Special Issue on Web Retrieval, 5(5) pp. 249–261.
Zhu, J.L., Goncalves, A, Uren, V. , Motta, E., Pacheco, R,Eisenstadt, M. and Song, D.(2007). Relation Discovery from Web Data for Competency Management. Web Intelligence and Agent Systems, 5(4) pp. 405–417.
Vogiazou, Yanna,Eisenstadt, Marc, Dzbor, Martin and Komzak, Jiri (2005). From Buddyspace to CitiTag: Large-scale Symbolic Presence for Community Building and Spontaneous Play. In: Proceedings of the ACM Symposium on Applied Computing, 13-17 Mar 2005, Sante Fe, New Mexico, USA, ACM.
Vogiazou, Y. and Eisenstadt, Marc(2005). Designing multiplayer games to facilitate emergent social behaviours online. Interactive Technology and Smart Education, 2(2 Pape) pp. 113–126.