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Gooch, Daniel,Price, Blaine, Klis-Davies, Anna and Webb, Julie ,(2021). A Design Exploration of Health-Related Community Displays. Proceedings of the ACM on Human-Computer Interaction - CSCW, 5(CSCW1), article no. 85.
Mehta, Vikram , Bandara, Arosha,Price, Blaine,Nuseibeh, Bashar and Gooch, Daniel(2021). Up Close and Personal: Exploring User-preferred Image Schemas for Intuitive Privacy Awareness and Control. In: TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, 14-17 Feb 2021, Salzburg, Austria.
Gooch, Daniel, Kelly, Ryan , Stiver, Alexandra , van der Linden, Janet,Petre, Marian,Richards, Michael, Klis-Davies, Anna, MacKinnon, Jessica, Macpherson, Robbie and Walton, Clare ,(2020). The benefits and challenges of using crowdfunding to facilitate community-led projects in the context of digital civics. International Journal of Human-Computer Studies, 134 pp. 33–43.
Chowdhury, Niaz,Price, Blaine, Smith, Andrew , Gooch, Daniel and van der Linden, Janet(2019). 50 Shades of Green and Brown: Comparing Grid Carbon Intensity with Consumption for Households with PV Generation and Battery Storage. In: 2018 IEEE Conference on Technologies for Sustainability (SusTech), 11-13 Nov . 2018, Long Beach, CA, USA.
Benton, Laura, Vasalou, Asimina, Khaled, Rilla,Johnson, Hilary and Gooch, Daniel(2014). Diversity for design: a framework for involving neurodiverse children in the technology design process. In: Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI '14, pp. 3747–3756.
Hudson, Lorraine , Wolff, Annika , Gooch, Daniel,van der Linden, Janet, Kortuem, Gerd , Petre, Marian, ten Veen, Rianne and O'Connor-Gotra, Sinead (2019). Supporting urban change: using a MOOC to facilitate attitudinal learning and participation in smart cities. Computers & Education, 129 pp. 37–47.
Kelly, Ryan , Gooch, Daniel and Watts, Leon(2018). Designing for Reflection on Sender Effort in Close Personal Communication. In: Proceedings of the 30th Australian Computer-Human Interaction Conference (OzCHI ’18), ACM, New York, pp. 314–325.